In Remnant: From the Ashes game, you can add Weapon Mods to your firearms for having an offensive or a defensive boost. With this Remnant: From the Ashes Weapon Mods Guide, you will know everything about weapon modes that are kinds of modifications for your weapons. Learning how to use weapon mods in Remnant: From the Ashes is very important as these mods will have an influence on the behaviors of your weapons. Below here are useful Remnant: From the Ashes tips and tricks on weapon mods!

Remnant: From The Ashes: All Weapon Mods
Remnant: From The Ashes: All Weapon Mods

How to use and get weapon mods in Remnant: From the Ashes

Weapon Mods are regarded as wonderful attachments that you can add to your weapons in Remnant: From the Ashes. However, you must know that you are not able to always make the most use of the mod. If you want to use a mode, make sure that your gauge is already full, and you are unable to do that by firing foes with your weapon. Remnant: From the Ashes feature several mods that can be picked and you will choose one of your choosing.

So, where can you search for these weapon mods? This is a necessary question that needs to have an answer! In Remnant: From the Ashes, you can follow several good ways to get the mods. Go discover many areas when you look for items that you can merge and craft to create a mod. Also, the mods can be purchased from Merchants, but they are not always available. The last way you can do to get mods is to fight off bosses, and in their drops, you will have a chance to get mods.

When you want to use the mods, you must attach them to your firearms, and hit the “F” key. After you have used it once, you must refill your gauge to utilize the mod once again.

Remnant: From the Ashes all the Weapon Mods

Below here are all the Weapon Mods that are currently available in Remnant: From the Ashes game

Flicker Cloak

How to obtain: To be Updated

If you attach this mod to your firearm, a magical shield will be enabled for 30 seconds. During this period of time, you are able to devour 200% of your Max Health from the rival attacks.

Mender’s Aura

How to obtain: You can purchase this mod from McCabe for 75- Scrap, but only when you already pick the Ex-Cultist Archetype.

When this mod is attached to your firearm, a healing pool will be activated and thanks to it, 10 Health per second will be healed for you around 10 seconds.

Rattle Weed

How to obtain: You must have 1x Shadewood and 5x Lumenite Crystal to craft this weapon mod.

When this mod is used as an attachment on your firearm, you can easily fire a projectile that will spawn a Rattle Weed in return. The health of this is around 224, and this mod will make enemies get aggressive within 10 meters. 10 seconds is the period of time that this mod will be effective.

Mantle of Thorns

How to obtain: You are required to have 1x Flesh Barb and 5x Lumenite Crystals to craft this mod.

If this mod is used on your weapon as an attachment, it will allow an effect to happen, which lessens melee damage taken by 50%. It indicates 200% melee damage taken and decreases stagger on hit as well. This mod will be effective around 60 seconds.

Hot Shot

How to obtain: You can buy this weapon mod from McCabe for 750 Scrap but you have to choose the Scrapper Archetype first to get it.

When this mod is activated on your weapon, the effect Imbues ammunition with Fire will be enabled for 30 seconds, which helps grow damage dished out by 20%. The target can be also set on fire by the shots, which dishes out 100 damage over 10 seconds.

Hunter’s Mark

How to obtain: You can buy it from McCabe for 750 Scrap after choosing the Hunter Archetype.

As soon as this mod is attached and activated on your weapon, the effect Marks will be enabled on all foes that are within 40 meters for the caster and their teammates for 1 minute, which also increases 15% Critical Hit Chance against the marked foes.

Seed Caller

How to obtain: To be Updated

Once the mod works on your weapon, the effect Summons a Root Hollow minion will be activated with 150 Health dishing out 56 damage per hit and will be effective for 30 seconds.

Radioactive Volley

How to obtain: To be Updated

When this mod is used as an attachment on your firearm, it will trigger off the effect Fires a volley of 6 Radioactive projectiles that leap off of the environment and inflict 56 radiation damage each.

Breath of the Desert

How to obtain: To be Updated

The effect Discharge 7 radiation particles will be permitted once this mod is used as an attachment on your firearm. Thanks to this, the effect will find towards foes within 20 meters then dish out 80 radiation damage each.

Veil of the Black Tear

How to obtain: To be Updated

When you use this mod as an attachment on your firearm, it will allow the effect Creates a 5-meter energy field. Once this effect is enabled, it will suck 300 forthcoming Ranged damage. The ones that are inside the energy field are able to fire outward.

Skewer

How to obtain: To be Updated

Once this mod is added to your firearm, when you use it, the mod will permit the effect Fires a large spike to work. Thanks to this, it will dish out 150 damage, 300% extra stagger damage, and use Bleeding effect that dishes out 150 damage over 15 seconds.

Song of Swords

How to obtain: To be Updated

When this mod is used as an attachment on a firearm, it will allow the effect Projects a 20-meter aura that will travel with the caster. If anyone stays within that aura, their damage dished out will be grown by 30%, and the effect will be valid for 30 seconds.

Corrosive Aura

How to obtain: You must have 1x Slime Vessel and 5x Lumenite Crystals to craft this weapon mod.

Once this mod is applied on a firearm as an attachment, it will permit the effect Projects a 10-meter aura to work, which travels with the caster. Any enemies that get into the aura will be Corroded, and their defense will be lessened by 20%. The effect is valid for 30 seconds.

Blink Token

How to obtain: You have to get 1x Blink Spear Shard and 5x Lumenite Crystals to craft this weapon mod.

When the mod is used as an attachment on a certain firearm, the effect Teleport will be allowed, which makes the caster move forward up to 13 meters and generates an electrical blast that dishes out 140 Shock damage within 3 meters.

Swarm

How to obtain: Make sure you have 1x Swarm Tusk and 5x Lumenite Crystals already if you want to get this weapon mod.

Once the mod is used as an attachment on your firearm, the effect Discharge 7 radiation particles will be allowed, which will find towards the foes that are within 20 meters and will dish out 80 radiation damage each.

Storm Caller

How to obtain: You are required to have 1x Storm Crystal and 5x Lumenite Crystals for this weapon mod.

When you trigger this mod on your firearm, it will help permit the effect Conjures an electrical storm that is focused on the caster which releases lightning strikes dealing up to 40 damage to any nearby foes that are within 35 meters. The effect will be effective for 12 seconds.

Beckon

How to obtain: 1x Sentinel Shard and 5x Lumenite Crystals are needed for this weapon mod.

When the mod is used as an attachment on a firearm, the effect Summons a Wasteland Skull will be triggered off, which releases projectiles dishing out 15 damage per hit. The effect will last for 60 seconds.

Hive Shot

How to obtain: This weapon mod is equipped inside when the Hive Cannon is crafted.

When you use the mod as an attachment on a firearm, the effect Fires a hive projectile is enabled, and this help dishes out 20 damage when coming in contact within 2.5 meters and unleashes a swarm of deadly insects.

Undying

How to obtain: You will equip this weapon mod inside when crafting the Ruin.

When the mod is utilized as an attachment on a firearm, it will allow the effect After Charged, if the caster ends up dying, they will be resurrected with 33% health. Also, the wilder will consume 25% less damage and be invulnerable to Status effects for 10 seconds.

Static Field Shot

How to obtain: This kind of weapon mod will be equipped inside when the Eye of the Storm weapon is crafted.

Once the mod is equipped on your firearm, it will allow the effect Fires a projectile which inflicts 40 Shock damage and uses the Overloaded effect. The overloaded foes will go off if they come close, dishing out 200 Shock damage within 4.5 meters blast radius.

Howler’s Immunity

How to obtain: Get 1x Hound Choker and 5x Lumenite Crystals ready to obtain this weapon mod.

When the mod is equipped on a weapon as an attachment, the effect Projects a 20-meter aura will be enabled, and it travels with the caster and lessens the incoming damage to all heroes that are in that aura by 30%. If will be effective for 30 seconds.

Iron Sentinel

How to obtain: To be Updated

Once the mod is equipped on a firearm as an attachment, the effect Summons a full automatic Turret will be enabled. Once it is enabled, it will fires at 5 rounds per second and dishes out 3 damage per hit and will last for 20 seconds.

Flame Thrower

How to obtain: This mod will be armed inside when the Spitfire weapon is crafted.

When you utilize the mod as an attachment on a firearm, the effect Spews flames will be allowed and will set fire to the targets with the burning effect that inflicts 150 Fire damage over 10 seconds.

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