As a quick update, we've been back from the holiday break for two weeks now with our Beta Milestone tomorrow. After that it's our last push over the next two weeks to polish and tune our game before our Final Milestone at the end of January.
More great news is that we've been featured on the VFS Blog which you can check out below:
If you didn't catch our last post, we competed in DigiBC's Student Interactive Competition and came second overall.
Over the next two weeks as we finalize our game and prep for industry night we'll be uploading more content on the art and design of Remnant as well as more interviews of the development team itself.
HEY! MEET THE TEAM!
From left to right, Elliot Hudson - the programmer, Luke Takeuchi - the project manager, Ryan Jones - the systems and narrative designer, Waylon Snedker - the artist, and Lance Mueller - the mission designer.
Together we are Team Foundry; a group of students currently attending the Vancouver Film School's (VFS) Game Design program. Ranging from across Canada, we are a highly dedicated team with a vast background of specializations to pull from. Having formed the team four months ago, we began the pre-production process early, developing several possible game concepts for our final project at VFS. After two months of deliberation and brainstorming the team unanimously decided upon Remnant, believing it has the greatest potential in terms of gameplay, the player experience, and showcasing each team member's skills.
Currently we are entering our fifth term at VFS, beginning production on Remnant. From October 24 until the end of January, we have approximately 12 weeks to design, develop and deliver a finished product to present to industry.
Over next few weeks we'll be releasing bios for each member of the team behind Remnant so you can meet the minds behind the game and how it's being made.
Thanks for visiting,
- Team Foundry.
P.S. None of us really look like that.
Ladies and gentlemen,
We would like to welcome you all to the Remnant Development Blog as we kick it off with our inaugural post.
This week marks the shift from a regular class schedule to a full focus on project development. After eight months of training and practice we've finally been given full reign over the production space to work on our games and develop a 5-minute "vertical slice" of gameplay.
On this blog we'll be posting the latest news and updates on the development of our game, from the first day of production to our post mortems in February.You'll have a chance to see the day-to-day activities of the team and see how our game evolve from concept to reality.
In the next few days we'll be showcasing the game concept we've been developing thus far, Remnant, as well as introduce you to the team and give you a preview of development over the next few weeks.
Thanks for visiting,
- Team Foundry