HEY! MEET THE TEAM!
From left to right, Elliot Hudson - the programmer, Luke Takeuchi - the project manager, Ryan Jones - the systems and narrative designer, Waylon Snedker - the artist, and Lance Mueller - the mission designer.
Together we are Team Foundry; a group of students currently attending the Vancouver Film School's (VFS) Game Design program. Ranging from across Canada, we are a highly dedicated team with a vast background of specializations to pull from. Having formed the team four months ago, we began the pre-production process early, developing several possible game concepts for our final project at VFS. After two months of deliberation and brainstorming the team unanimously decided upon Remnant, believing it has the greatest potential in terms of gameplay, the player experience, and showcasing each team member's skills.
Currently we are entering our fifth term at VFS, beginning production on Remnant. From October 24 until the end of January, we have approximately 12 weeks to design, develop and deliver a finished product to present to industry.
Over next few weeks we'll be releasing bios for each member of the team behind Remnant so you can meet the minds behind the game and how it's being made.
Thanks for visiting,
- Team Foundry.
P.S. None of us really look like that.